For those who tested it: What's your experience with #GodotEngine 4.1 so far?
Could you upgrade 4.0 projects seamlessly? Any major change of behavior that's either positive or negative?
@eel Hello Bequa. Thank you for reaching out. Sincere apologies for this. We meant no harm. We've removed the cross-post from Twitter. Let us know if you'd like us to do anything else. Have a nice day.
RT @fracteed
Managed to get the ascii transition effect to work between levels. Could be tweaked further, but fairly happy with it for now...
#Battletronik
#indiegame #gamedev #GodotEngine #b3d #scifi #RetroGaming #roguelite
RT @dennismons
Deze dude is echt inmiddels legend aan het worden. Holy sh*t wat is hij goed.
"More than half of Americans turned to video games during lockdown"
https://www.theverge.com/2021/1/6/22215786/video-games-covid-19-animal-crossing-among-us?jdjd #covid
SEEDS, a graphical xp based on the @procjam 's seeds, is available for download: https://polymorphcool.itch.io/seeds
with @AmlieDumont & @frankiezafe
#GodotEngine #2d #magazine #publication #gamedev #ui #physics #design
SEEDS is released, with only one week of delay (5 days)!
go here to test it: https://polymorphcool.itch.io/seeds
with @ameliedumont & @frankiezafe #design #graphic #gamedev #2d #godot #procjam #seeds
The next session of #godotclub will take place on the 19th of dec. To finish the year nicely, we are going to build a game in 1 day and publish it. Everybody is welcome!
All details: http://polymorph.cool/mailing/godotclub_mail_20201130.html
@godotengine #gamedev #indiedev #Brussels #libre
today at the #godotclub, we've tested @stonisseum by @thebasdagger: multiplayer was working!
#brussels #godotengine #gamedev #indiegame #battle #wizards
We are launching a monthly meeting focused on #godot in #brussels. First session on the 17th October, free and open to all!
Register here: https://polymorph.cool/godot-club/
#gamedev #meeting #libre #gaming #sharing
Access Design Patterns for
an Accessible Player Experience
https://accessible.games/accessible-player-experiences/
#a11y
RT @frankiezafe
optimised #normalmap generation via hd mesh and #godot option to smooth vertices: solved in 5.7' instead of 18' for the previous algo, still some border glitches to fix though
#GodotEngine #gdscript #generation #gamedev #tileable #texture
I Should Be Doing Something Else Right Now Live with Alan Warburton
https://m.youtube.com/watch?feature=emb_title&v=_NdiOM9CZz4 #CGWTF
Really enjoying this "Village Generator" by Watabou https://watabou.itch.io/village-generator
RT @prathyvsh
This short article by @stevenstrogatz is a sweet intro to group theory: http://archive.is/ORYTt
RT @frankiezafe
realtime terrain generation + positioning on terrain via heightmap (top-left sprite: ball position = blue dot on map) - lighting is good thanks to previous post :)
#gamedev #creativecoding #godotengine #3d #shader #infinite #landscape
@polymorphcool
RT @frankiezafe
#gdscript implementation of bump to normal: absolutely not efficient (18.5sec), but result is good compared to the result of method available in the engine: smoother surfaces and no border glitch
#GodotEngine #normal #generative #gamedev #indiedev #elevation
@polymorphcool
Reky looks like a beautifully designed #puzzle #game.
https://youtu.be/SRgR60_0gvc
https://beyondthosehills.itch.io/reky
RT @reduzio
I created a dynamic, open world, infinite bounces, mostly leak free, high performance, global illumination for Godot 4.0. It's a pretty novel technique and based on signed distance fields. Pics speak by themselves.