polymorphcool shared a status by nical
Nicolas Silva
nical@mastodon.gamedev.place

RT @nical Interior mapping: rendering real rooms without geometry joostdevblog.blogspot.com/2018

September 24, 2018
polymorphcool shared a status by ekaitz_zarraga@mastodon.social
Ekaitz Zárraga 👹
ekaitz_zarraga@mastodon.social

Birdsite link

#gamedev event #Touluse

Can pay for hotel and travel if you talk there!

twitter.com/Tavrox_/status/104

September 19, 2018
polymorphcool shared a status by judeswae@toot.thoughtworks.com
Julien Deswaef
judeswae@toot.thoughtworks.com

#MagicLeap #SDK installation for #UE.

How can one reasonably do software development if the default dev environment installation requires 18Go for UE and 30Go for MagicLeap. I give up.

September 18, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

@mux213 Thanks for sharing this. This is great stuff.

September 15, 2018
polymorphcool shared a status by mux213
Mux213
mux213@mastodon.gamedev.place

RT @mux213 Just did a video for taking a look at using the depth buffer in a shader: youtube.com/watch?v=Jq3he9Lbj7

September 15, 2018
polymorphcool shared a status by darius@friend.camp
Darius Kazemi
darius@friend.camp

I'm happy to announce that my barebones ActivityPub server, implemented in Node.js/Express, is now open source! I intend for it to be a reference implementation for developers who are adding ActivityPub to their own services, but also it is an application server that you can build on if you want.

In other words, t's a few hundred lines of code that lets you create Mastodon-compatible accounts that can accept follow requests and post stuff to their followers.

github.com/dariusk/express-act

September 15, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

RT @greje656@twitter.com
Made some more progress with my river render. Switched from using advected textures to Stefan Jeschke's Siggraph 2018 Wave Profile ideas. Looks much richer!

September 15, 2018
polymorphcool shared a status by npcdev
An NPC Dev
npcdev@mastodon.gamedev.place
Hi, I'm Nathan (he/him), and I'm an NPC. #introduction #introductions

RT @npcdev I am a , and now I've started a Ph.D. on and . Being an , to me, means that I should support designers and players. My goal is to aid character growth and enrich the story. But an NPC isn't a void; we can and should use our views and morals to push the main characters to do better. With my , I especially want to support marginalized devs and players. You can learn more about my work at npc.codes

September 12, 2018
polymorphcool shared a status by agateau@mastodon.xyz
Aurélien Gâteau
agateau@mastodon.xyz

I just published Pixel Wheels 0.10.0, I hope you like this new version! Let me know if you find the new homing missile bonus as fun as I do! agateau.com/2018/pixelwheels-0 #gamedev #pixelart

September 12, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

@povoq No idea, unfortunately. Wish I knew.

August 30, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

RT @tuxedolabs@twitter.com
Here's a new clip from the voxel destruction game we're working on. I rewrote the physics solver to better handle all piles of voxel debris. Sorry about the art.. It's coming!

August 30, 2018
polymorphcool shared a status by Ronflaix@mastodon.social
AFK Poultry
Ronflaix@mastodon.social

I made the biggest part of my #Pico8 creations freely playbale and downloadable online : pico8.retroactive.me

August 30, 2018
polymorphcool shared a status by lashman@mastodon.social
lashman
lashman@mastodon.social

RT @pcgamer@twitter.com: Annie, a DOOM 2 mod in development for 12 years, has launched its first episode buff.ly/2nIuGIz

🐦🔗: twitter.com/pcgamer/status/103

August 17, 2018
polymorphcool shared a status by shanecelis
Shane Celis
shanecelis@mastodon.gamedev.place

RT @shanecelis It's breathing.

August 14, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

RT @BlenderNation@twitter.com
SceneSkies updated - now Free! blendernation.com/2018/08/11/s

August 11, 2018
polymorphcool shared a status by mralex@cybre.space
Alex 💽 🏍️
mralex@cybre.space

Got a nice first person setup running with Godot for the #LOWREZJAM tomorrow. I need to figure out what the game and its mechanics will be.

I'm kinda thinking a super pared down Dishonored demake. Stealth and zoomy motion inside some kind of Tron/Hackers computer construct.

#godotengine #gamedev

August 01, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

RT @alexandre_igntv@twitter.com
Just played “Fugue in Void“ by @MosheLinke. It was immense. The Intro felt like the process of Creation. For some reason reminded me the awe I experienced while playing @Suprsupr's “La Forêt“.

moshelinke.itch.io/fugue-in-vo
supr.itch.io/laforet

August 01, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

RT @brunoimbrizi@twitter.com
No one wants to hangout with this boid.

July 31, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

RT @pissang1@twitter.com
Generating city on a little planet on the web! pissang.github.io/little-big-c

July 27, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

RT @anorangeduck@twitter.com
Breaking Things is Easy; Fixing them is Hard - an article about my latest research at Ubisoft on automatically cleaning up motion capture data:

montreal.ubisoft.com/en/breaki

July 27, 2018