My video game clock kickstarter is now live
just finished the "gutter" option in https://gitlab.com/frankiezafe/anybaker : shapes can expand outside of their limits, and overlaps are managed thanks to depth
#blender #b3d #generative #hack #gamedev #indiedev #GodotEngine #openframeworks
custom baking of #Blender3d info via #openframeworks and a bit of #Python - https://gitlab.com/frankiezafe/anybaker
intention is to control @firstname.lastname@example.org #shaders with specific data coming from blender
#gamedev #creativecoding #hack #normal #uv
My Creative Coding workshop will be live-streamed tomorrow on @FrontendMasters@twitter.com homepage from approx 9:30am to 5:30pm Central Time — no subscription required to watch the stream!
We’ll be learning about canvas, ThreeJS, shaders, generative art and more.
installing polymorph theme + automatised addon installation (#git repositories cloning + symlinks) in @godotengine with a single python script: https://gitlab.com/frankiezafe/godotengine-polymorphskin/blob/master/install.py
#gamedev #installation #deployment #addons #python
Accidentally found that in #b3d you can swap areas by holding down CTRL and dragging the split widget.😮
27-28 Oktober, Bruxelles 🇧🇪
@email@example.com is een libre #videogame engine waarmee beginners aan de slag kunnen om 3D game-ervaringen te creëren.
If you're a game designer who never took a stats class, AnyDice is one of the most useful sites there is. https://anydice.com/
Amazing video of Blender 2.8 GreasePencil by Jama Jurabaev. This mindblowing new workflow for 2D and 3D artists is an original blender_org free/open source innovation. https://www.youtube.com/watch?v=tobqZ8fMqBk&feature=youtu.be #b3d
Arcade cabinet backpack
While I eventually some day have the opportunity to set up a Mastodon for iMAL:
More info: http://imal.org/vga/godot2018
It was IBM that was responsible for making \ the path separator instead of /, according to https://github.com/Microsoft/MS-DOS/blob/master/v2.0/source/README.txt
A little tutorial on how to define a viewing-angle.
Having objects with overall correct viewpoint-proportions in 2D art will make everything feel a lot more solid.