polymorph.cool


Distributed between Brussels and Barcelona.
polymorph.cool

polymorphcool shared a status by akien
Rémi Verschelde
akien@mastodon.gamedev.place

For those who tested it: What's your experience with 4.1 so far?

Could you upgrade 4.0 projects seamlessly? Any major change of behavior that's either positive or negative?

June 23, 2023
polymorph.cool
polymorphcool@mastodon.gamedev.place

@eel Hello Bequa. Thank you for reaching out. Sincere apologies for this. We meant no harm. We've removed the cross-post from Twitter. Let us know if you'd like us to do anything else. Have a nice day.

November 12, 2022
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @fracteed
Managed to get the ascii transition effect to work between levels. Could be tweaked further, but fairly happy with it for now...


December 06, 2021
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @dennismons
Deze dude is echt inmiddels legend aan het worden. Holy sh*t wat is hij goed.

February 19, 2021
polymorph.cool
polymorphcool@mastodon.gamedev.place

"More than half of Americans turned to video games during lockdown"
theverge.com/2021/1/6/22215786

January 07, 2021
polymorph.cool
polymorphcool@mastodon.gamedev.place

SEEDS, a graphical xp based on the @procjam 's seeds, is available for download: polymorphcool.itch.io/seeds
with @AmlieDumont & @frankiezafe

December 18, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

SEEDS is released, with only one week of delay (5 days)!
go here to test it: polymorphcool.itch.io/seeds
with @ameliedumont & @frankiezafe

December 18, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

The next session of will take place on the 19th of dec. To finish the year nicely, we are going to build a game in 1 day and publish it. Everybody is welcome!
All details: polymorph.cool/mailing/godotcl
@godotengine

December 01, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

today at the , we've tested @stonisseum by @thebasdagger: multiplayer was working!

November 14, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

We are launching a monthly meeting focused on in . First session on the 17th October, free and open to all!
Register here: polymorph.cool/godot-club/

October 05, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

Access Design Patterns for
an Accessible Player Experience
accessible.games/accessible-pl

September 03, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place
July 02, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @frankiezafe
optimised generation via hd mesh and option to smooth vertices: solved in 5.7' instead of 18' for the previous algo, still some border glitches to fix though

June 24, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

I Should Be Doing Something Else Right Now Live with Alan Warburton

m.youtube.com/watch?feature=em

June 24, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

Really enjoying this "Village Generator" by Watabou watabou.itch.io/village-genera

June 17, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @prathyvsh
This short article by @stevenstrogatz is a sweet intro to group theory: archive.is/ORYTt

June 12, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @frankiezafe
realtime terrain generation + positioning on terrain via heightmap (top-left sprite: ball position = blue dot on map) - lighting is good thanks to previous post :)

@polymorphcool

June 09, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @frankiezafe
implementation of bump to normal: absolutely not efficient (18.5sec), but result is good compared to the result of method available in the engine: smoother surfaces and no border glitch

@polymorphcool

June 09, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place
June 03, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @reduzio
I created a dynamic, open world, infinite bounces, mostly leak free, high performance, global illumination for Godot 4.0. It's a pretty novel technique and based on signed distance fields. Pics speak by themselves.

June 01, 2020