Polymorph
polymorphcool@mastodon.gamedev.place

RT @JulienAnnart@twitter.com
On this November 11, a thread about games against war
"You think you are dying for your country ; you die for the industrialists" (Anatole France, 1922)

2 days ago
polymorphcool shared a status by dunk@mastodon.social
Duncan Robson
dunk@mastodon.social

*BONG*
My video game clock kickstarter is now live
kickstarter.com/projects/dunk/

4 days ago
polymorphcool shared a status by Rondoh@mastodon.art
Rondoh
Rondoh@mastodon.art

I finally figured out how to shoot.
I even got unintentional recoil!

#GodotEngine #gamedev

November 07, 2018
polymorphcool shared a status by akien
Rémi Verschelde
akien@mastodon.gamedev.place

RT @akien Get ready for meeting the community in Brussels at @fosdem, and our new !

We've got you covered with up to 6 days of @godotengine goodness with dozens of contributors and users!

Link: godotengine.org/article/meet-c

November 07, 2018
polymorphcool shared a status by ayoli@hostux.social
ayoli xD
ayoli@hostux.social

.

November 07, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

just finished the "gutter" option in gitlab.com/frankiezafe/anybake : shapes can expand outside of their limits, and overlaps are managed thanks to depth

November 06, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

custom baking of info via and a bit of - gitlab.com/frankiezafe/anybake
intention is to control @godotengine@twitter.com with specific data coming from blender

November 06, 2018
polymorphcool shared a status by frankiezafe@mastodon.xyz
frankiezafe
frankiezafe@mastodon.xyz

several screenshots of the examples and scenes done in workshop #VGA with #godotengine - polymorph.cool/2018/10/25/vide
#libre #shivinteger #gameart #gamedev @polymorphcool

October 28, 2018
polymorphcool shared a status by frankiezafe@mastodon.xyz
frankiezafe
frankiezafe@mastodon.xyz
October 28, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

RT @mattdesl@twitter.com
My Creative Coding workshop will be live-streamed tomorrow on @FrontendMasters@twitter.com homepage from approx 9:30am to 5:30pm Central Time — no subscription required to watch the stream!

We’ll be learning about canvas, ThreeJS, shaders, generative art and more.

frontendmasters.com/

October 25, 2018
polymorphcool shared a status by deshipu@mastodon.technology
ꝺꜫꞅh̵Ɪꝕꞟ
deshipu@mastodon.technology
October 20, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

installing polymorph theme + automatised addon installation ( repositories cloning + symlinks) in @godotengine with a single python script: gitlab.com/frankiezafe/godoten

October 18, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

RT @pintorfj@twitter.com
Accidentally found that in you can swap areas by holding down CTRL and dragging the split widget.😮

October 18, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

RT @imalorg@twitter.com

27-28 Oktober, Bruxelles 🇧🇪

@godotengine@twitter.com is een libre engine waarmee beginners aan de slag kunnen om 3D game-ervaringen te creëren.

imal.org/nl/vga/godot2018

October 16, 2018
polymorphcool shared a status by jackgraham@mastodon.social
jackgraham
jackgraham@mastodon.social

If you're a game designer who never took a stats class, AnyDice is one of the most useful sites there is. anydice.com/

October 13, 2018
polymorphcool shared a status by sybren@mastodon.social
dr. Sybren
sybren@mastodon.social

RT @tonroosendaal@twitter.com
Amazing video of Blender 2.8 GreasePencil by Jama Jurabaev. This mindblowing new workflow for 2D and 3D artists is an original blender_org free/open source innovation. youtube.com/watch?v=tobqZ8fMqB #b3d

October 13, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

, 27-28 Oct. Video Game for Art workshop.
imal.org/vga/godot2018

Workshop lead by @frankiezafe who will uncover the potential of the libre video games engine.

.

October 10, 2018
polymorphcool shared a status by wxcafe@social.wxcafe.net

Arcade cabinet backpack

October 06, 2018
polymorphcool shared a status by yhancik@octodon.social
•⌒•っ yhancik
yhancik@octodon.social

While I eventually some day have the opportunity to set up a Mastodon for iMAL:

27+28 Oct in #Brussels
An introduction workshop to @godotengine, a libre video games engine.

We'll focus on its artistic use, in particular in connection with other softwares like #SuperCollider or #Puredata.

More info: imal.org/vga/godot2018

October 02, 2018
Polymorph
polymorphcool@mastodon.gamedev.place

RT @fahickman@twitter.com
It was IBM that was responsible for making \ the path separator instead of /, according to github.com/Microsoft/MS-DOS/bl

September 28, 2018