when an object is pulled out of this magical lake, its reflection comes with it. We can make a 3D fractal through repeatedly rotating, submerging, and scaling an initial cube
Polychoron alpha update 0.0.3 is out now (Windows/Linux/Android): https://www.fractilegames.com/polychoron/
great UI study for mobile (android in this case...) by #fractilegames
read full post here: https://www.fractilegames.com/posts/20200428-polychoron-0.0.2-alpha-released/
#shooter #ui #mobile #game #touchscreen
wall street, screenshot, arcade (1982) https://archive.org/details/arcade_wallst
You can now hang out with the gut dwellers!
Thanks again to @RupertCole for the music!
Download @itchio : https://daniel-ferguson.itch.io/dwellers-of-the-gut
Have fun hanging out!
Need to test lighting or occlusion techniques in a 3D engine like #godotengine but have no level geometry to test with? I exported dozens of game maps of various complexity as OBJ meshes: https://github.com/Calinou/game-maps-obj
Below is cmvalley in Godot's Vulkan renderer (2 million triangles).
Thank you all for prefering open standards and free software. You know where to find us!
Exploring the Red Sails' desert⛵️(this boat emoji has orange sails and it's unacceptable)
first working prototype of 2d bézier curves : gdscript is "sampling" a set of consecutive bezier curves and uses linear interpolation to animate the arrows along the path
#2d #geometry #gamedev #godotengine
announcing the SCOPETREX -- the vector gaming console for your oscilloscope or XY monitor!
ever wanted to buy a Vectrex, but can't afford the high prices on auction sites? well now you can build your own!
full design files at https://github.com/schlae/scopetrex
Working on automatic lightprobe generating and positioning..