these guidelines for making videogames more accessible could apply to all sorts of UI/UX design when you consider games as a subset of human-facing software
A few years ago I was creating much generative art with Blender. This one program output several compositions which I thought looked like abstract Eva.
For who might have missed it, 26 October 2019 in Amsterdam will be the first @FossXR@twitter.com Conference focusing on #FOSS #VR #AR #XR. Please follow and share if you are interested! Proposals can be send in until September 9th!
Some progress in my character creator for #GodotEngine . Hope to release this on GitHub in a week or so , and maybe make some tutorial videos explaining the workflow and how everything works 🙂 #b3d #krita #SubstancePainter #gamedev
haha ... Linux Desktop apps in #VR #gnome add-on by #Collabora is pretty cool !
I will have to try it a bit to find a real use, and how to gain from that mode when doing VR or 3D work, but at least it's fun and usable and "it works !"(tm) here with not much trouble to install on SteamVR Vive
Interactive Developer & GPU dev @ NVIDIA. I like to build tools.
Currently working on a live coding tool supporting several different programming paradigms.
If I'm learning something new, I'm happy ;)
@Schizophrenicart did u know that atari sold the jaguar shell molds to a dental equipment company
Results from our new paper on data-driven physics simulation for games. Produces 300 to 4000 times speedup over standard physics simulations by combining Machine Learning, subspace simulation, and lots of training data! http://theorangeduck.com/page/subspace-neural-physics-fast-data-driven-interactive-simulation
Inigo Quilez (@firstname.lastname@example.org) destroys the world once more (by taking a couple months off work and outperforming everyone at raymarching):
i'm struggling with mesh data formats in #godotengine , anybody with a bit xp in this field here?
by the way, dev is going well: a set of additional objects allows efficient conversion of std mesh into "softskin"meshes + cache system (yellow box)
Wow. This is big. #Ubisoft "[adopts] the open-source animation software Blender as its main digital content creation (DCC) tool".
Hello @xenko :)
some #job opportunities in a young expanding Swiss company developping simulators for the medical sector on #FLOSS bases : https://www.simedis.com/en/careers
#gamedev #vr #godotengine #b3d #blender #sysadmin #rust #webdev #seriousgame
streaming starts at noon, come on over and hang out! 🐸🌐 https://twitter.com/snakesandrews/status/1150198711139667968
Fast procedural fluid-like animated 3D noise, allowing for much nicer volumetric shading (should run close to 60fps at 1080p) See in motion: https://www.shadertoy.com/view/3l23Rh