polymorph.cool


Distributed between Brussels and Barcelona.
polymorph.cool

polymorphcool shared a status by leyn
Leyn
leyn@mastodon.gamedev.place

I really liked Unity's integration system so I made one in . You can run it in both rendered mode inside PICO-8, and in headless mode with Lua busted.

May 16, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

RSS feed is available on polymorph website > polymorph.cool/feed

May 15, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @neilcsmith_net@twitter.com
I'll be at Libre Graphics Meeting again later this month in Saarbrücken, Germany. I'm leading a workshop on live-coding graphics with Processing in @PraxisLIVE@twitter.com libregraphicsmeeting.org/2019/ Hopefully lots more PraxisLIVE and @ProcessingOrg@twitter.com related discussion too @LGMeeting@twitter.com

May 14, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

Amazing Gif and fun article on experimenting with a game engine and machine learning.

medium.com/tensorflow/tf-jam-s

May 10, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @zabarvers@twitter.com
My first steps in thanks to @frankiezafe@twitter.com and the abstract sea I created with it also some words on the "Games as lights and colors on canvas" workshop I gave at Cinema Nova in Brussels with @JulienAnnart@twitter.com isabellearvers.com/2019/05/god

May 04, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @BinsterAU@twitter.com
The more I look at this image the more amazing it gets.

April 29, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @algoritmic@twitter.com
quinesnake: A quine that plays snake over its own source github.com/taylorconor/quinesn

April 27, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

marble marcher: a fractal physics game, concept explained in the video: youtube.com/watch?v=9U0XVdvQwA

April 26, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

GB Studio is a free / libre open source and easy to use retro adventure game creator for Game Boy available for Mac, Linux and Windows. 
gbstudio.dev/

April 23, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @marpi_@twitter.com
My favorite comment so far:
"When we create something, we care for it. If we could experience the creation of nature, would we care more about it?"
With @wilatwood@twitter.com and @gloom303@twitter.com, + @LeapMotion@twitter.com

April 22, 2019
polymorphcool shared a status by Joss
Joss
Joss@mastodon.gamedev.place

Really happy to be a new owner of this book written by Tanya X. Short (the shrouded isle) and Tarn Adams (dwarf fortress) named procedural storytelling in game design.

Isn't a well documented part of game design and these advices and concrete examples by expert working in the field are priceless.

April 18, 2019
polymorphcool shared a status by akien
Rémi Verschelde
akien@mastodon.gamedev.place

The new showreel is up! Or "are" actually, since there were so many submissions that we made two videos.

godotengine.org/article/godot-

April 16, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @xafier@twitter.com
"asteroid" field test
Trying @frankiezafe@twitter.com's addon for @godotengine@twitter.com youtu.be/QuYNvPPhupg

April 16, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

asteroid field with 100k particles by Christoffer Sundbom, with addon for : youtube.com/watch?v=QuYNvPPhup
original post: twitter.com/xafier/status/1117

April 16, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

@frankiezafe Insane Clown Posse

April 12, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @RancidBacon@twitter.com
Here's a non-animated view of the Godot MIDI keyboard input demo in action. Source code available here: github.com/follower/godot-midi

April 10, 2019
polymorphcool shared a status by jotson
John Watson
jotson@mastodon.gamedev.place

A little Gravity Ace progress report... these are snapshots of the game from January to November. I didn't put in much work early in the year... I think I might have just been letting it marinate for a bit after the initial prototype was built gravityace.com

December 12, 2018
polymorphcool shared a status by jotson
John Watson
jotson@mastodon.gamedev.place

Frickin' laser beam shader

March 23, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @MadMaraca@twitter.com
Well as it’s obvious I loveee architecture 🕌⛩🏯 and I love terrains ⛰🗻🏜so I’d never get bored mixing the two! Hope u guys wouldnt too!

March 20, 2019
polymorph.cool
polymorphcool@mastodon.gamedev.place
March 17, 2019