RT @CentreZevaco@twitter.com
Parution d'été dans la collection #Recherche : "Littératures du jeu vidéo", actes du colloque de juin 2018 à @ENS_ULM@twitter.com ! Parution en partenariat avec @InGameENS@twitter.com et @Univ_BFC@twitter.com.
Disponible dès aujourd'hui en précommande ! http://lataupemedite.michelzevaco.com/index.php/catalogue-recherche/?&SingleProduct=21
RT @tuxedolabs@twitter.com
What happens when you combine the fluid dynamics from Sprinkle with stochastic transparency? This!
The Anita Sarkeesian story - Polygon
https://www.polygon.com/features/2019/6/19/18679678/anita-sarkeesian-feminist-frequency-interview-history-story #Feminist #Frequency
RT @marpistudio@twitter.com
Our exhibition at @_SMoCA@twitter.com is officially open 🌿
Digital touch through the mobile app appears in the space, physical movement from the gallery reflects back in the app, whether you're onsite or off.
The art experience reaching beyond the confines of museum walls.
🔉@gloom303@twitter.com
RT @_CodeParade_@twitter.com
I built a Cornell Box to display my Utah Teapot! It's made of foam core, construction paper, and some hot glue. It looks so strange in real life, like a hologram more than a real object. Totally worth the effort!
RT @frankiezafe@twitter.com
mesh distortions with #godotengine & #softskin, currently in dev @polymorphcool@twitter.com #3d #design #wireframe #physics #realtime
RT @pablodp606@twitter.com
A Portal demo in #GodotEngine I did a while ago. I have no idea where the code is, but I was using the 3.0 unstable branch and the old physics engine, so this may not work in the current version.
RT @bysameng@twitter.com
Animated meshes as particles!
Why yes it is one draw call! The animation is done gpu side.
RT @wf__games@twitter.com
ROOM 237 by @DoomCube@twitter.com & @Patlegoman@twitter.com: https://buff.ly/2WaJp1r
RT @febucci@twitter.com
Here's a simple Fire Shader that you can use in your games.
> Shader here (available for all!): https://www.patreon.com/posts/26900411
I really liked Unity's integration #test system so I made one in #pico8. You can run it in both rendered mode inside PICO-8, and in headless mode with Lua busted.
RSS feed is available on polymorph website > http://polymorph.cool/feed
#decentralisation #oldtech #rss #feed
RT @neilcsmith_net@twitter.com
I'll be at Libre Graphics Meeting again later this month in Saarbrücken, Germany. I'm leading a workshop on live-coding graphics with Processing in @PraxisLIVE@twitter.com https://libregraphicsmeeting.org/2019/ Hopefully lots more PraxisLIVE and @ProcessingOrg@twitter.com related discussion too @LGMeeting@twitter.com
Amazing Gif and fun article on experimenting with a game engine and machine learning.
https://medium.com/tensorflow/tf-jam-shooting-hoops-with-machine-learning-7a96e1236c32
RT @zabarvers@twitter.com
My first steps in #Godot #gameengine thanks to @frankiezafe@twitter.com and the #machinima abstract sea I created with it also some words on the "Games as lights and colors on canvas" workshop I gave at Cinema Nova in Brussels with @JulienAnnart@twitter.com http://www.isabellearvers.com/2019/05/godot-day-in-brussels/
RT @algoritmic@twitter.com
quinesnake: A quine that plays snake over its own source https://github.com/taylorconor/quinesnake
marble marcher: a fractal physics game, concept explained in the video: https://www.youtube.com/watch?v=9U0XVdvQwAI
#libre #fractal #physics #game #itchio