RT @reduzio@twitter.activitypub.actor
Testing pure emissive lighting + 3 bounces. Unlike in Godot 3.x, you can now use any material, including custom shaders and they will emit light properly.
RT @quelsolaar@twitter.activitypub.actor
Here is another one, this one solen from @notchvfx@twitter.com
Pixelorama, an #OpenSource #PixelArt editor. https://orama-interactive.itch.io/pixelorama
Developped in #GodotEngine
Fractal landscape - Mandelbrot as a height map.
Made by importing a Mandelbrot image as a height map and rendered in Avoyd's voxel editor.
RT @_AndreaCatania@twitter.activitypub.actor
I've enlarged the Networking features that I'm working on for #GodotEngine, by adding the SceneRewinder.
Now it's possible to sync any kind of object in the scene (with client side prediction, server reconciliation, etc...) like Rigid Body or custom scripts.
[More -->]
RT @VicDoval@twitter.activitypub.actor
Massive #Sverchok update by Ilya V. Portnov. 63 new nodes for Curves, Surfaces and Fields for an alternative workflow with higher level objects. Many examples at https://github.com/nortikin/sverchok/pull/2993 #blender #b3d #grasshopper3d #houdini #parametric #parametricdesign #parametricarchitecture
tips & tricks in #godot by Until Then (https://untilthengame.com)
source: https://twitter.com/UntilThenGame/status/1251527081768280064
#gamedev #libre #FX #rain #reflections
cool! Godot 3.1 Water & Terrain Shader [FINAL]
https://www.youtube.com/watch?v=DZRdwaknYfk
#shader #3d #water #isle
Game of Life: Time's up
https://peertube.mastodon.host/videos/watch/c8991de8-5de2-4f25-ac11-e26789b32e1e
#recursive #algorithm #b3d
RT @GjVicent@twitter.activitypub.actor
I improve the lighting of Water Temple Demo and added a new gorgeous water shader courtesy of @Dimev10@twitter.com and I submitted the asset to the @godotengine@twitter.com Assets Library.
Get the latest version directly here https://github.com/VicentGJ/Water_Temple_Godot-Demo while the review is pending.
#indiedev #GodotEngine
Finger painting eggs in #VR for Easter.
https://www.reddit.com/r/BeAmazed/comments/g0meaq/hand_painting_easter_eggs_in_vr/
Flow map #animation techniques and how to configure your #Gimp brushes to draw them.
https://www.youtube.com/watch?v=NBEiTGHLkEo #texture #GameEngine
advantages and disadvantages of #GodotEngine by @mariedeal@twitter.com
https://www.gamesindustry.biz/articles/2020-04-14-what-is-the-best-game-engine-is-godot-right-for-you
via @JulienAnnart@twitter.com
> For the past 15 years #blender has been the weapon of choice at Sakari Games. A small indie developer located in Antwerp Belgium.
https://www.blendernation.com/2020/04/14/sakari-games-made-in-belgium-made-with-blender/ #b3d #belgium
RT @GamepIay@twitter.activitypub.actor
Square Enix Developers working on the original Final Fantasy VII [90s]
ridiculously light video game, running tiny configs (Pokitto and Gamebuino)
https://peertube.mastodon.host/videos/watch/817dd10f-a869-4839-9a9c-4d10e46de027
#lowtech #videogame #small3dlib #raycastlib
RT @andrewpprice
Just discovered there's a @Sketchfab@twitter.com addon for Blender that searches CC models, downloads and imports correctly in just one click! Insanely useful. Get it here: https://github.com/sketchfab/blender-plugin/releases/tag/1.2.1 #b3d @albn@twitter.com
RT @pushmatrix@twitter.activitypub.actor
It's VR Jenga but your fingers get longer after every move.
You in?