polymorph.cool


Distributed between Brussels and Barcelona.
polymorph.cool

polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @reduzio@twitter.activitypub.actor
Testing pure emissive lighting + 3 bounces. Unlike in Godot 3.x, you can now use any material, including custom shaders and they will emit light properly.

April 30, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @quelsolaar@twitter.activitypub.actor
Here is another one, this one solen from @notchvfx@twitter.com

April 28, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place
April 25, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @HungryProton
Making progress on my procedural tree generator ! 😀

April 25, 2020
polymorphcool shared a status by juulcat
juliettef
juulcat@mastodon.gamedev.place

Fractal landscape - Mandelbrot as a height map.

Made by importing a Mandelbrot image as a height map and rendered in Avoyd's voxel editor.

April 25, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @_AndreaCatania@twitter.activitypub.actor
I've enlarged the Networking features that I'm working on for , by adding the SceneRewinder.

Now it's possible to sync any kind of object in the scene (with client side prediction, server reconciliation, etc...) like Rigid Body or custom scripts.
[More -->]

April 23, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @VicDoval@twitter.activitypub.actor
Massive update by Ilya V. Portnov. 63 new nodes for Curves, Surfaces and Fields for an alternative workflow with higher level objects. Many examples at github.com/nortikin/sverchok/p

April 22, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place
April 21, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

cool! Godot 3.1 Water & Terrain Shader [FINAL]
youtube.com/watch?v=DZRdwaknYf

April 20, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place
April 20, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @GjVicent@twitter.activitypub.actor
I improve the lighting of Water Temple Demo and added a new gorgeous water shader courtesy of @Dimev10@twitter.com and I submitted the asset to the @godotengine@twitter.com Assets Library.
Get the latest version directly here github.com/VicentGJ/Water_Temp while the review is pending.

April 18, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place
April 17, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

Flow map techniques and how to configure your brushes to draw them.

youtube.com/watch?v=NBEiTGHLkE

April 17, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

advantages and disadvantages of by @mariedeal@twitter.com
gamesindustry.biz/articles/202
via @JulienAnnart@twitter.com

April 16, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

> For the past 15 years has been the weapon of choice at Sakari Games. A small indie developer located in Antwerp Belgium.

blendernation.com/2020/04/14/s

April 14, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @GamepIay@twitter.activitypub.actor
Square Enix Developers working on the original Final Fantasy VII [90s]

April 13, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

ridiculously light video game, running tiny configs (Pokitto and Gamebuino)
peertube.mastodon.host/videos/

April 10, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

@frankiezafe same fish, looking at an egg

April 10, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @andrewpprice
Just discovered there's a @Sketchfab@twitter.com addon for Blender that searches CC models, downloads and imports correctly in just one click! Insanely useful. Get it here: github.com/sketchfab/blender-p @albn@twitter.com

April 10, 2020
polymorph.cool
polymorphcool@mastodon.gamedev.place

RT @pushmatrix@twitter.activitypub.actor
It's VR Jenga but your fingers get longer after every move.
You in?

March 25, 2020