Waldo
sciencedev@mastodon.gamedev.place

I haven't figured out what I dislike about Blender Geometry Nodes, but it feels so unintuitive to me. Don't think its a Blender problem, been using it for 14 years, but more of a layer of abstraction/convention from what you'd get in programming. Probably just haven't found the right access point.

February 15, 2026
Waldo
sciencedev@mastodon.gamedev.place

Damn, even big ass molecules like this AN-PEP work with reasonable performance (in game, construction script is a bit slow). Collision needs to be disabled tho.

February 12, 2026
Waldo
sciencedev@mastodon.gamedev.place

Turns out Unreal has a max loop iterations setting, which is probably a good thing, but left me confused for a while why my stresstesting wouldnt work correctly :D

February 11, 2026
Waldo
sciencedev@mastodon.gamedev.place

Climbing Gliadin

February 05, 2026
Waldo
sciencedev@mastodon.gamedev.place

There are C++ libraries to parse Molecule Files which would make building custom Nodes quite interesting, I just don't think I could've pulled that off in a reasonable amount of time.

February 05, 2026
Waldo
sciencedev@mastodon.gamedev.place

After accepting there isn't a proper way getting Ball and Stick Models made with Molecular Nodes (thanks @bradyajohnston for this amazing Addon) from Blender into Unreal only using Instanced Geometry, I went with exporting the coordinates as CSVs and now rebuild the Molecule directly in UE. Worked out nicely!

February 05, 2026
Waldo
sciencedev@mastodon.gamedev.place

@sinbad @sinbad I hope this doesn't... spiral out of control.

February 05, 2026
Waldo
sciencedev@mastodon.gamedev.place

Oh, looks like SteamVR broke, causing my controllers not to react to input. Took me a day, now fixed by setting beta channel to previous in Steam.

January 09, 2026
Waldo
sciencedev@mastodon.gamedev.place

well at least someone reproducd the issue, although the solution was simple enough that I could have come with it

December 16, 2025
Waldo
sciencedev@mastodon.gamedev.place

Nothing like feeling to dumb for computers three days in a row.

December 11, 2025
Waldo
sciencedev@mastodon.gamedev.place

@HugoCortell might be caused by the denoiser 🤔
I would try disabling it and increase sample count if necessary

December 06, 2025
Waldo
sciencedev@mastodon.gamedev.place

@protowlf 11/10 not a raccoon

December 03, 2025
Waldo
sciencedev@mastodon.gamedev.place

@sinbad @protowlf capitalism really puts the oof in the woof

November 28, 2025
Waldo
sciencedev@mastodon.gamedev.place

The UE Harmonix Plugin allows to create a MidiAsset Graph Input but you can't set it from BP 🙄

November 28, 2025
Waldo
sciencedev@mastodon.gamedev.place

Could someone answer the cube already?

November 24, 2025
Waldo
sciencedev@mastodon.gamedev.place

Learned a lot about Niagara building this proximity based Simulation (later visualizing intermolecular Forces)

November 18, 2025
Waldo
sciencedev@mastodon.gamedev.place

Huiii

September 10, 2025
Waldo
sciencedev@mastodon.gamedev.place

The new Midi Setup looks like this btw, the Mesh is now encoded in the Velocity (T=Track, H=Height)

July 22, 2025
Waldo
sciencedev@mastodon.gamedev.place

Small buttons are bit tricky, might need to check closest to finger before triggering?

July 21, 2025
Waldo
sciencedev@mastodon.gamedev.place

Took me way to long to figure out that two AnimMontages need to be in two different Slot>GROUPS< to be played simultaneously heh

July 19, 2025