Waldo
sciencedev@mastodon.gamedev.place

and yes, ill have to do a deep dive into static lighting brrrr

March 24, 2026
Waldo
sciencedev@mastodon.gamedev.place

when your rubberduck doesnt squeak and the soap is empty

March 24, 2026
Waldo
sciencedev@mastodon.gamedev.place

something something why is niagara so complicated

March 23, 2026
Waldo
sciencedev@mastodon.gamedev.place

its still a thin line of "I render it always in front so it doesnt get blocked but blocks other objects" or "I can't read it because its behind objects"

March 23, 2026
Waldo
sciencedev@mastodon.gamedev.place

tried making subtitles in VR as unobtrusive as possible

March 23, 2026
Waldo
sciencedev@mastodon.gamedev.place

Opening hidden portals with riddles hidden in a rendertarget, just need come with some actual...riddles 🙄

March 23, 2026
Waldo
sciencedev@mastodon.gamedev.place

I made my first Unreal Content Plugin and published what I did here: https://code.virtuos.world/VIRTUOS_WORLD/UnrealMolecularNodeImporter
(Will do Docs with Images when I find the time)

March 20, 2026
Waldo
sciencedev@mastodon.gamedev.place

on the spectrum of satisfying to unsatisfying: why not both

March 16, 2026
Waldo
sciencedev@mastodon.gamedev.place

need to correct myself here, you can pass midi files as object parameters

March 10, 2026
Waldo
sciencedev@mastodon.gamedev.place

make me hate your publication with one image only challenge 2026

February 23, 2026
Waldo
sciencedev@mastodon.gamedev.place

some years of UE later i learned that you can just drag and drop BP Variables to replace them

February 20, 2026
Waldo
sciencedev@mastodon.gamedev.place

I haven't figured out what I dislike about Blender Geometry Nodes, but it feels so unintuitive to me. Don't think its a Blender problem, been using it for 14 years, but more of a layer of abstraction/convention from what you'd get in programming. Probably just haven't found the right access point.

February 15, 2026
Waldo
sciencedev@mastodon.gamedev.place

Damn, even big ass molecules like this AN-PEP work with reasonable performance (in game, construction script is a bit slow). Collision needs to be disabled tho.

February 12, 2026
Waldo
sciencedev@mastodon.gamedev.place

Turns out Unreal has a max loop iterations setting, which is probably a good thing, but left me confused for a while why my stresstesting wouldnt work correctly :D

February 11, 2026
Waldo
sciencedev@mastodon.gamedev.place

Climbing Gliadin

February 05, 2026
Waldo
sciencedev@mastodon.gamedev.place

There are C++ libraries to parse Molecule Files which would make building custom Nodes quite interesting, I just don't think I could've pulled that off in a reasonable amount of time.

February 05, 2026