Waldo
sciencedev@mastodon.gamedev.place

getting comfy

August 19, 2026
Waldo
sciencedev@mastodon.gamedev.place

i was this years old to learn that unreal exposes a "show 3d widget" for location arrays

August 17, 2026
Waldo
sciencedev@mastodon.gamedev.place

The information on how to build this properly using ISM/HISM is very thin.

July 31, 2026
Waldo
sciencedev@mastodon.gamedev.place

TIL: Spline Mesh Components are not instanced?

July 31, 2026
Waldo
sciencedev@mastodon.gamedev.place

triplanar rvt blend is cool and all but, uh, puddles on my walls

July 27, 2026
Waldo
sciencedev@mastodon.gamedev.place

#unreal
Am I missing a Limitation of Macro Libraries? I run a macro that iterates over Instance Count and adds Text Render with Instance Index for debugging. Works fine on a Macro inside the Packed Level Actor, but just doesnt add the components when called via the Library?

June 03, 2026
Waldo
sciencedev@mastodon.gamedev.place

only 1 work day between me finding a feature and me reporting an issue to blender :D
https://projects.blender.org/blender/blender/issues/159424

June 01, 2026
Waldo
sciencedev@mastodon.gamedev.place

really feels like this was made for that purpose and just nobody told me its there heh

May 29, 2026
Waldo
sciencedev@mastodon.gamedev.place

remember to apply scale *coughs*

May 29, 2026
Waldo
sciencedev@mastodon.gamedev.place

big TIL: In Blender you can seperate Geo Node Instances into invidual instanced objects by using "Visual Geometry to Objects".
Very helpful to export/import as packed Level Actor to Unreal.

(for Array modifier you need to tick off realize instances)

May 29, 2026
Waldo
sciencedev@mastodon.gamedev.place

Credit to Alex for this Video: https://www.youtube.com/watch?v=fOx4E2gTH1U

May 20, 2026
Waldo
sciencedev@mastodon.gamedev.place

PSA: UE 5.7 has Nodes for World Aligned POM, dithered and undithered. Holy cow, i tried doing this myself for quite a while but it never worked correctly :D

May 20, 2026
Waldo
sciencedev@mastodon.gamedev.place

Spend the last 3 days trying to understand Neighborgrids in Niagara, what a pain.

April 22, 2026
Waldo
sciencedev@mastodon.gamedev.place

@sinbad I tried Leantime a while ago, but they went down the AI and the "basic features are paid subscriptions and you cant hide the tab" road. OpenProject didnt feel very open to me as the community version missed many features. Taiga is nice and pretty minimalistic (think theryre working on a refactor called tenzu). But in the end I figured that using the Kanban and Bugtracking build into Forgejo which I use for VC anyway is sufficient for my needs.

April 18, 2026
Waldo
sciencedev@mastodon.gamedev.place

spoiler: setting the right lightmap channel certainly helps heh

March 25, 2026
Waldo
sciencedev@mastodon.gamedev.place

lightmap, why u no consistent with UV scale?

March 25, 2026