One thing the AI craze is showing me is that there really is a generation of ‘programmers’ who actually feel that designing, coding and optimizing is somehow the tedious part of the job and not the fun part we all know it is…
Happy Birthday, GamingOnLinux - 16 years today https://www.gamingonlinux.com/2025/07/happy-birthday-gamingonlinux-16-years-today/
I just added @distractedmosfet 's in-development Thief-inspired first person stealth game Noirmancer to my list of games being made on #Linux. If you know of something that should be on here, but isn't, let me know! https://docs.google.com/spreadsheets/d/11C1h0EjekxoXOlM-_z0quBRimhURITLb_wNOIyoNTkM/edit?usp=sharing
Hey there gamedev place! I am a solo-dev working on a first-person sneaker, Noirmancer (think Thief with cartoony noir vibes, corporate sabotage, and a somewhat odd collection of supernatural abilities).
I've been on Mastodon for a number of years now but I basically only posted game-dev related stuff anymore anyway so I thought I'd move to a more relevant instance. Looking forward to dev-posting with you all!
I mostly worked on boring stuff that doesn't get to go in a sparkly gif this month but I'm doing a monthly devblog anyway for my mind-erasing stealth game Noirmancer. https://mosfetarium.com/blog/noirmancer-june-update/
A related thought: I've always wondered if the horseshoe shape of Thief 2's first level was in anyway influenced by Id Software's love of horseshoe shaped first levels. Thief 2 got way more literal with it though.
Week 5 of Fort Triumph for #TurnBasedTuesday starting in a minute! https://twitch.tv/valiantcheese
I appreciated Olive Badger's thoughts on the #StopKillingGames initiative, weighing in with broader perspectives on tech regulation that shed light on how the "game industry" might be different from other spaces, and why some of the handwringing about things being made harder for devs might not reflect the actual challenges/responsibilities that regulation is likely to bring.
https://www.youtube.com/watch?v=xAVNxAVal1U