Spent a big chunk of today adding images for the "bee facts" in #HiveTime's upcoming Informational Update (tomorrow!). All but two are my own photos, and I was able to find a couple of nice CC0 bear photos to fill in that gap.
Won't have as many "bee facts" in as I'd like, but I can always patch more in later - I've got plenty of photos :D
#gamedev #indiedev
Going to stream some work on a new #HiveTime trailer if anybody's interested http://twitch.tv/valiantcheese/
#HiveTime's composer @KestrelPi is looking for work in the wake of being furloughed. Peter's been a pleasure to collaborate with. If you're hunting for a composer, do take a look at his work!
Been poking about with ndee85's COA Tools add on for Blender today while working on a new @Hive_Tme trailer. It's pretty neat :D https://github.com/ndee85/coa_tools
There is this crazy popular idea today that evil=mental illness. 'Anyone who does that is mentally ill' is the common refrain when people hear about something they consider evil and could not conceive of doing themselves.
And that's not how evil works. That's not how bad actors happen.
Blaming mental illness for people doing horrible things just hurts mentally ill people -- and we are hurt enough with out that, thank you very much.
Me 20 seconds ago: OK, that's it. All done. The only thing left to do for Hive Time's "Informational Update" is a little writing, a couple images, and maybe some sounds.
Me now: Oh.
Friendly reminder: "X as a service" is just a misleading corporate euphemism for "pay forever for not owning it".
"Software as a service" actually means "pay forever for not owning the software".
"Games as a service" actually means "pay forever for not owning games".
"Infrastructure as a service" actually means "pay forever for not owning the hardware".
And so on.
There is no "cloud", it's just someone else's computers