We got our first talk scheduled for #Sprouts2026! https://kyleburke.info/sprouts/sprouts2026/ I'm looking forward to receiving more proposals.
I've also been getting questions about writing #AIPlayers and updated the directions on that page. https://kyleburke.info/sprouts/sprouts2026/sprouts2026ComputerTournament.php (Some of the notes were about last year's game, whoops!)
One of my students wrecked me in #FjordsGame today! #CombinatorialGames
Now #BattleSheep against a student. #CombinatorialGames
Student (black) has challenged me (white) to #FjordsGame.
Played #BattleSheep and #CatLadyGame at #GameLunch today.
This #BattleSheep board is even more cursed than the last one!
A cursed #BattleSheep board. (We're practicing for #Sprouts2026)
We have a date for #Sprouts2026: Saturday, April 11, 2026. Woo!
Sprouts is a #CombinatorialGames conference where undergrads give the contributed talks. Everyone can attend. Registration is free and we have great talks as well as human and computer tournaments.
This year we're playing #BattleSheep. Come join us at Sprouts! https://kyleburke.info/sprouts/sprouts2026/
#FjordsGame on the last #GameLunch of the semester. #CombinatorialGames (kinda)
At #Integers2025 this spring, I collaborated with a new group and proved that Misere Partizan Arc Kayles is PSPACE-complete. That paper just went up on the arXiv: https://arxiv.org/abs/2511.21888
For that paper we implemented two new playable games: Misere Partizan Arc Kayles itself (https://kyleburke.info/DB/combGames/miserePartizanArcKayles.html) and a Normal-Play version of Bounded Constraint Logic (https://kyleburke.info/DB/combGames/normalBoundedConstraintLogic.html).
I'm especially excited about how clearly we talked about using Constraint Logic to provide computational hardness.
On Monday, November 17, at 3:30pm ET, I get to give the next VCGT talk on the computational complexity of the game #BattleSheep: https://sites.google.com/view/virtual-cgt/seminar
Abstract: Battle Sheep is a board game published by Blue Orange Games where players take turns moving stacks of sheep tokens around a hexagonal board, always leaving at least one sheep behind. In this talk we'll learn the basics of the game, play once, and finally show that determining the winnability of the game is PSPACE-complete. This talk assumes no prior knowledge of computational complexity.
#TsuroGame with students for #BoardGameLunch
Long overdue: I added TwixT to my table of combinatorial games: https://kyleburke.info/rulesetTable.php#Twixt #CombinatorialGames